Carbon A.I. – New work in progress

I needed to take a break for a bit from Seven gates to work on some new techniques and learn some more basic animation skills. In the process I started a new concept idea called Carbon A.I. – A Scifi animated series that I may at least create a pilot script and episode for. I want to see how it does and what kind of reaction I get as well.

Here’s the YouTube “Work in progress”  video I created for Carbon A.I.


Rk animations on Patreon.

I decided it was time to create a Patreon page. I thought about it for a while, and asked myself the question “why would I want to do this “ and I came to the conclusion it was a great way to wrap all my endeavors into one neat package. Nothing changes in the way I will present my work. The animated series will still be on YouTube and the blog as well. All new episodes will continue to be presented as they are now all free and no cost.


So what does this mean?

It’s a means for anyone who desires to contribute to the project  to do so. In return  they get free eBooks of my novels and special thanks in the series credits for being patrons.  The Patreon site will also have monthly behind the scene previews and early views of upcoming episodes.  It’s not required or even necessary, I do not want anyone to think I am trying to push people to contribute or help. I’ve had people offer and declined in the past. This is simply another extension of my novels and animations being brought together into one venue. All content will be gathered here as well it will also make a great central location for getting the latest information.

As always I appreciate every ones input and support.


Seven Gates Where Angels Fall – 2019 update.

New year , new projects and new episodes. Seven Gates episode 4 and 5 are on the way.


Lots of ground work has been laid for the future of the project going into 2019, and I am excited to move forward once again.  The first big announcement is the new scripts for the next phase are almost done. Seven Gates Where angels fall is the back story of the series, while the real story and series is what is coming next. Seven Gates Soul Hunters.

There is a reason to my madness in starting this way. Most authors, creators etc will start with the main story and then branch off into the backstory or side stories. I decided to take a different route. The project was to teach myself animation and how to use the various software packages. I started with that in mind and went with telling the back story first in order to be better prepared to tell the real story afterwards, once I was better at animation.  In approaching the project this way I was still working on the same overall story and characters as well as laying the ground work for the series and the story.


Seven Gates Soul hunters takes place 10 years after the events coming in episodes 4 and 5. This means new character looks and world look and lots of new goodies to show. I wont detail much more on the story line as of yet because of spoilers. I don’t want to spoil the fun of episodes 4 and 5, now do I.

The rest of this update I am going to focus on the software I use in hopes of helping any one else who is trying to swim through all the various options out there. The choices I made are based on low cost and ease of use as well as a low learning curve of the software beyond the basics of 3d software and animation. The choices out there are crazy and you could spend years trying to find and learn which one does what or doesn’t do. Ultimately the choice is one of personal preference to me. Others may disagree but I see these as a great stepping stone. Master these programs and push them to their limits and your foundation will be solid. I am still learning how to master them but I found they work well together in the long run.

So I use. Iclone 7, Character Creator 3, Daz 3d Studio 4.10 , Hitfilm Express and Blender 2.8 ( Blender can do all of the work if you are so inclined to learn all the details of the program).  Image editing I use three programs Krita, Affinity Photo and an older Photoshop version ( mainly because I like a few of the features for this version). There is no reason for using the three instead of one its just I like how one does one element better than another.


Lets start with IClone 7 and Character Creator 3. These two programs by Reallusion are the core animation and character creating portion of the workflow. The Reallusion software suites alone can do the entire process, especially if you purchase all the plugins and add-ons and additional content. I’ll just list what I see as the basics that you will need to create animation.

  • Iclone 7 pro with 3dexchange
  • Character Creator 3 with pipeline
  • Curve editor
  • Popcorn FX
  • Additional content from Reallusion as you see fit for props etc

Next program is DAZ 3d Studio. Daz is a free 3d software suite and includes hexagon 2.5 for modeling and morph creation. The content store is where Daz makes its money, and you will find they give lots of freebies and discounts through out the year.  The core free product  and content will give you some basic models and props as well as character bases. Once you learn hexagon and the morph system you can start creating custom characters or combine store bought ones as well. I’ll be honest the content store of Daz is where the power and flexibility is. You can also create animations with Daz and there are several cool features for creating animations to export out.

So with these two programs any financial cost is the Reallusion software and the content from both the DAZ store and Reallusion content store.

The next program is Hitfilm express for video editing. The base program is free and any additional cost is on effects and template packages ( usually 10 dollars a piece). Hitfilm pro is the paid version of the same program which includes all the add-ons and filters. They have a great source of tutorial videos and a easy to use interface. I find the program easy to use and does an great job.

The final program is blender. Blender can do everything all the others programs can. Many would argue its better to just do it all in blender. The only problem I have there is, its a huge program and there is a lot to learn. I am learning this program and using it currently for modeling and sculpting of props and characters. It’s a free open source program and as of version 2.8 which is still in beta it has become a lot easier to use.

I like how the other programs do the specific jobs and find that the Reallusion software is really my main software program. They are constantly improving and adding features. I  see it becoming the only one you may need in the future as new updates and improvements arrive.

In the end it doesn’t matter what you use, as long as you create something and you enjoy it.


Seven Gates Where Angels Fall Episode 3 – Is now online !

Episode III has been uploaded and ready to view. I’m hoping that this episode is a huge improvement over the last ones. Each episode I try to correct or improve on things from the previous one.

Production Update #16 – Seven Gates Where Angels Fall – As Darkness Reigns


The third episode of Seven Gates Where Angels Fall is close to completion. I set out a year ago working on this project, the goal and vision was clear. I was going to teach myself animation and tell a story at the same time. I knew that each episode would  be a major leap from the previous one as my knowledge and skill levels increased. Episode three doesn’t fail to follow that model. Subtle things are sometimes what really seem to be the area of improvement.

I have tried to always keep peoples comments and suggestions in my mind as I move forward. One question I get a lot is , “Why post the episodes while you are learning and teaching yourself this?“. The answer is I learn better that way and If someone else can learn from my mistakes all the better.


Everyone has an opinion these days on whats the best way to do something. I’m not one of those people. I do what works for me and as I learn more I adjust as needed. I personally work better that way and tend to learn faster. Every one is different  and there is no one “fits all” approach to learning or developing new skills and knowledge sets. So If i were to give advice, it would be this. Do what works for you and learn along the way. Every mistake is not a failure, its just a chance to do it again.


The above image is a new character concept created in DAZ 3d using Iray render. Iclone will  have this type of render coming in the next few months as well. (Iclone being the software I currently use for animation.) As I continue working on this project I am also planning new episodes and continual story lines, well beyond what has already been scripted and recorded. This is just how I work sometimes, I just keep throwing ideas and concepts around as I work on current episodes. It helps to keep me focused as well as keeping the ideas from being lost over time.