The final full version of Episode 1 is released and ready to watch. I combined the new edited version of part 1 to this episode instead of releasing an edited part 1 and then part 2. This was done due to some rearrangement of scenes and dialogue changes made to the flow of the script that I felt made more sense all as one combined episode.
I learned a lot during this process and hope that it will show in episode 2. I feel that its noticeable through the first episode from beginning to end, which I feel met the goal of this being a project about learning . I also feel that it shows others its the experience of creating that matters to me. The process of taking my writing from novels to animation was a learning curve to say the least. Since I taught myself animation and studied as I worked, I found I learned a lot, so much that I cannot wait to dive into episode 2. Was it the best idea to self teach myself animation and take on a large project like this at the same time? Probably not, however for me that is the only way I can learn and stay focused and motivated.
Many in the cast may wonder where a few scenes went. The scenes have just been moved to the beginning of Episode 2, after a few reviews of the story’s flow they seemed more appropriate at the beginning of the second episode then the ending of the first.I really want to extend a huge offering of thanks to the cast, they are awesome and extremely talented and could not have done this without their contributions. I also want to thank Dale and Alan for allowing me to use their music in this project I hope it does there amazing talent justice.
The look and feel of the final episode was done in an attempt to give the series it’s own feel and tone. It’s a matter of debate if I accomplished that or not. I have had lots of feedback and suggestions since the release of part 1. I worked through all of the suggestions and ideas and tried to make the needed corrections. I am also aware that somethings are a matter of personal preference and tastes. It’s my hope that everyone enjoys the episode and finds something they can take away from it.
No I did not die or get abducted by aliens… Yet. The holidays and a few other personal issues have side tracked me a bit from staying on top of the updates. However I have been working on the animations everyday as much as possible.
Production is moving along and I have made some progress towards finishing the first episode. I’ll be honest in saying that I didn’t think that some of the production would take this long. The good part is I learned a lot and have been able to change my work flow in the process. The following episodes and final portion of this episode should go a lot faster now.
I knew when starting this project it was going to be a challenge and a huge learning experience. I was aware of many of the large learning curves I had to over come as well as the hurdles that would present themselves along the way. Through it all I have noted my mistakes and taken advice and even criticism and done my best to adjust and correct accordingly.
If I had to give anyone advice in regards to a project like this it would be simple, just finish. Trying to be perfect and get everything 100 percent right will do nothing but frustrate you and prevent you from moving forward. We learn by completion and doing. Completing a project allows us to learn and adapt, our art and creative expression grows not by focusing on the small details but by working towards a goal and expressing our ideas. Each completed project will be better than the previous one and you will learn as you go.
So for now that’s the update. Have a great holiday season and Merry Christmas.
Lots of work has been done since the last update. Two entire sequences finished that are crucial to the feel of the episode and the series. I’m currently editing and refining those sequences at the moment. The overall edits are done on the first part of episode 1. The second part of the episode is about halfway done and moving along.
I hope to have the episode finished soon and that all the improvements and changes that people have suggested are seen and received well. The main idea is and always has been the learning and giving those who have given their time and talent something to showcase.
The learning is an ongoing process. Reallusion has released a new version along with a new curve editor, both have opened up new options and tools to decrease the time it takes to get things finished and polished. So lots of new things to learn and apply.
I have learned to just keep going and implement the new skills and tools as I go. The urge to go back and redo somethings is always there, but I know it will hinder progress so I press on and work with a focus on getting this episode completed and released soon.
So to make this update short and sweet I’m going to simply post a series of shots from the current work.
As I mentioned last time, each episode is going to be released in parts, ten to fifteen minute shorts. So the first part of episode 1 is ready, or as ready as I could make it. I hope everyone enjoys and keeps in mind that its just the first half of an episode and not the whole episode. I would also recommend watching through the entire ending credits.
The worse part was waiting for the video to upload. I guess there is no turning back now.
Well, the fourth production update is here. It’s a tad bit later than usual and for good reason! Lot’s of things to talk about and to show. The opening credits(rough edit) has been posted and is available to view. The song in the opening credits is “Torment” by the world will burn of course 🙂 . IT’s a rough edit at the moment have to still adjust some color grading etc, but I wanted to share the progress.
Production continues on episode 1 “Order of the Isle” and the scripts for Episode 2 “Dawn of the fallen” have gone out. A secondary script with narration lines has also gone out. The narration lines were added recently to the first and second episode. I felt they where needed to fill in some gaps in episode one and round out episode two. They focus on the passages from the book of Enoch that have been used and referenced in the story. The second reason is to allow for additional animations and story telling.
The overall concept of weaving the story, the music and the narration into one piece is my goal. The characters tell the story, the music tells the story of the characters, and the narration bridges the gaps. The narrator will be announced next week.
One of the goals of the project was and is to show the progression of improvements throughout the process. After the script for episode 2 was finalized I felt that the goal was being met, in the sense that episode 2 is a better episode than one in my mind. The good part about this is they are just two halves of the same story. So the progression is right on track, each episode better than the last and hopefully the larger story grows.
Staying on task is my main concern, and I have been trying to resist the redo this part tendencies that I have. I can say I have only redone a few parts for reasons that were legitimate, like mistakes or glitches or ending an animation to soon etc. This seems to happen more in the editing phase when I’m editing I notice things, sometimes I can cut them or transition them in edits but not always. So the key is multi tasking the process. Iclone may be rendering out while I’m editing in Hit film Express and on another PC reviewing ideas in Daz 3d. Set design or model and character design.
One topic I wanted to touch on and this maybe a bit boring for some but those who are working on similar projects and using the same software may find this helpful. I have found that creating sets in both Daz and Iclone has saved me tons of time. An example is is I have a scene that needs walls and streets and trees, I do it in iclone and add elements from daz to fill out the scene. If part of the set is not in the shot I do not convert textures to Pbr, or I hide the models to make things easier. Sometimes the urge to create an entire 3d world for one shot isn’t helpful unless of course you will reuse this set over and over and need that true 360 world established.
Jack Kamionko has taken on the role of Shamsiel. Jack has a great range of voices and tones that are enhanced by his amazing talent. He gives Shamsiel that vampire straight out of the Netflix Castlevania anime feel. Which by the way, I loved that anime and cannot wait for the second season.
Jack is new to the voice acting arena, but has a great array of demo reels that prove he has the talent and skill to go anywhere in the industry. The best way to see for yourself is to head over to his you tube channel and take a listen.
Anthony Botelho has been cast for the role of Liam. Every creator/writer/whatever has a favorite character(s) in the worlds they create. The one character that you secretly identify with or have a kindred link with. Liam was the first character created for the series, so in turn he has always been that one character that had to have just the right voice and attitude. I let everyone have the freedom to voice the characters as they envisioned them and Anthony gave Liam that spark that screamed. Anthony’s extreme talent matched Liam’s quirks and expressions perfectly.
Anthony Botelho is a Toronto based actor, voice actor, and writer. He has done voice work for animation, commercials, games, and audio plays, for clients in Toronto and internationally. He is the co-creator and featured performer on The Wrong Station, a Canadian horror podcast available on iTunes and Google Play, as well being a regular guest on Duotang Chesterfield’s Mystery Theatre and other Canadian podcasts. You can also find his more comedic writing on Canadian satirical website The Beaverton.
@AJVBotelho on Twitter”